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I recently acquired a DLP 3D printer, which uses liquid resin that cures into a solid under UV light. The resolution is much better than a traditional FDM printer, and can even enable the 3D printing of lenses.
These printers deposit a layer of material at a time, using an LCD screen to block or pass the UV light. Large, solid objects can be built up from many layers.
Because each layer is built up one by one, there are also very distinct layer lines which can make the surface jagged-looking, which is not great for most applications.
By using the pixels on the screen to generate grey pixels in addition to fully on-off pixels, we can make a slightly nicer surface via anti-aliasing
In PrusaSlicer, this option is called “Printer gamma correction”, and is specified as a parameter from 0.0–1.0.